author: Olena Yatsenko


Urgency of the research. The place of residence is so organic that it is possible to state the essence of the animal that a conflict situation from this name is unlikely. Human, on the contrary, in his desire to inhabit space not only knows and transforms it, but also creates its special dimension: semiotic or virtual.

Target setting. Human does not fit into the context as its organic element. A person has the ability to act as an active co-author of the context or world in which his life is coordinated. The animal essence is explained with the help of territory, while in relation to human space we are talking about the field: semantic, moral and ethical, value, and so on. This is a fundamental differentiation.

Actual scientific researches and issues analysis. European researchers (Kynthia Chamilothori, Jan Wienold & Marilyne Andersen) present the results of the experiment. They study the peculiarities of perception of reality space in comparison with physical visualizations of immersive virtual environment. W. Huang and J. Chen analyze the issues of geovisualization, extremely popular with modern natural sciences and economics. A group of Israeli scientists (Liana Diesendruck, Limor Gertner, Lior Botzer, Liat Goldfarb, Amir Karniel & Avishai Henik) studied the phenomenon of synesthesia in real (tactile) and virtual (three-dimensional) space. K. Chen and E. Kalai creating virtual environments combining the functions of an architect (developing the context and configuration of the world) and a director (creating sense, or content).

The research objective. As the problem of space is the most fundamental model for determining the specifics of the relationship between human and the world, the urgent task is to substantiate the assumption of creating virtual reality as a strategy for the conquest of space.

The statement of basic material. Virtual space significantly changes the usual notions of possibility and reality. It is logical that the constants of the physical world are to some extent imitated in virtual reality, because under other conditions it is difficult to imagine the effective orientation of human in such an environment. It is more appropriate to consider virtual space by analogy with the content of perceptual experience, which is the accidental context of a pure noematic act of consciousness.

Individual localities that spontaneously form certain wholes and communities are easily transformed into other configurations of interaction, forming a nomadic surface of intersubjectivity. This intersubjectivity is an indicative product of the globalization of the real society, as in cyberspace ethnic, cultural, personal determinations are leveled in favor of the gamified space of unlimited expression of will, sublimation of the unconscious and realization of affects. The avatecture of virtual space in a way utilizes the pragmatics of speech procedures.

Conclusions. Philosophical analysis of the ontological essence of virtual reality is based on the principles of anthropogenicity and anthropomorphism of the virtual world. In other words, the ontology of virtual space is human-like, human-sized and human-teleological. And if the classical ontology aimed to substantiate the integrity and orderliness of the world regardless of human participation, it is simply impossible to imagine an ontology of the virtual without its creator and consumer. And even if we imagine that under certain circumstances the biological component will exhaust its evolutionary potential, and man will continue to exist in technical and virtual form, the idea of human nature in terms of perception and analysis of the world will remain a constant dynamics of virtual existence.

Keywords: space, time, chronotope, culture, subjectivity, intersubjectivity.

 

References:

  1. Bodrijyar, Zh 2016. Simulyakry i simulyacii (Simulacra and simulations), per. s fr. A. Kachalova, Moskva: POSTUM, 238 s.
  2. Elhova, OI 2011. Ontologiya virtualnoj realnosti (Ontology of virtual reality), Ufa: RIC BashGU, 228 s.
  3. Karpickij, N 1999. Ontologiya virtualnoj realnosti (Ontology of virtual reality). Dostupno: <http://tvfi.narod.ru/virtual.htm>. [16 Gruden 2020].
  4. Silyutina, IM 2017. ‘Informacijna diyalnist v merezhenomu suspilstvi (Information activity in a networked society)’, Gileya : nauk. Visnik, gol. red. VM Vashkevich, Kiyiv: Gileya, Vip. 120 (5), s. 170–173.
  5. Shpengler, O 1998. ‘Zakat Evropy: Ocherki morfologii mirovoj istorii (The Decline of Europe: Essays on the morphology of world history)’, T. 1: Obraz i dejstvitelnost, per. NF Garelina, Minsk: Popurri, 688 s.
  6. Adams, Paul 1998. ‘Network Topologies and Virtual Place’, Annals of the Association of American Geographers, Volume 88, Issue 1, p. 88-106. Available from: <https://doi.org/10.1111/1467-8306.00086>. [16 December 2020].
  7. Assimakopoulos Nikitas, A 1999. ‘A generic spatial temporal computation model for systemic multimedia presentations’, Cybernetics and Systems, An International Journal, Volume 30, Issue 6, р. 509-531. Available from: <https://doi.org/10.1080/019697299125082>. [16 December 2020].
  8. Chamilothori, Kynthia, Wienold, Jan & Andersen, Marilyne 2019. ‘Adequacy of Immersive Virtual Reality for the Perception of Daylit Spaces: Comparison of Real and Virtual Environments’, LEUKOS, the Journal of the Illuminating Engineering Society, Volume 15, Issue 2-3: Lighting Research Methods, p. 203-226. Available from: <https://doi.org/10.1080/15502724.2017.1404918>. [16 December 2020].
  9. Chen, Sh 2008. ‘Some theoretical characteristics of the philosophy of culture’, Social Sciences in China, 29:4, р. 163-173. Available from: <https://doi.org/10.1080/02529200802500490>. [16 December 2020].
  10. Diesendruck, L, Gertner, L, Botzer, L, Goldfarb, L, Karniel, A & Henik, A 2010. ‘Months in space: Synaesthesia modulates attention and action’, Cognitive Neuropsychology, Volume 27, Issue 8, р. 665-679. Available from: <https://doi.org/10.1080/02643294.2011.599796>. [20 December 2020].
  11. Heim, M 1993. The Metaphysics of Virtual Reality, N. Y. Oxford : Oxford University Press, 175 p.Huang, Wumeng & Chen, Jing 2019. ‘A multi-scale
  12. VR navigation method for VR globes’, International Journal of Digital Earth. Volume 12, Issue 2: Human-Centered Virtual and Augmented Reality Geovisualization Environments, р. 228-249. Available from: <https://doi.org/10.1080/17538947.2018.1426646>. [18 December 2020].
  13. Stalnaker, Robert 2016. ‘Models and reality’, Canadian Journal of Philosophy, Volume 46, Issue 4-5: Williamson on Modality, p. 709-726. Available from: <https://doi.org/10.1080/00455091.2016.1156979>. [16 December 2020].
  14. Wilken, Rowan 2007. ‘The Haunting Affect of Place in the Discourse of the Virtual’, Ethics, Place & Environment, a Journal of Philosophy & Geography, Volume 10, Issue 1: Technological Change Guest, editor: Paul C. Adams, p. 49-63. Available from: <https://doi.org/10.1080/13668790601150545>. [16 December 2020].